Best Maaa!

Posted: March 8, 2011 in Uncategorized

We meet again and I would like to talk (actually write) about how we as teachers can try something new in our teaching.

Learning nowadays aren’t all about chalk and talk nor spoon fed. The horizons are widen and there are more to integrate each day in making teaching and learning more appealing, functional and most important, able to reveal the talents each student has. So, what is the connection between the quotation up above the statement here?

Introduction of ICT in teaching and learning has been the ‘breaking point’ in 21st century education. Students are exposed to a new environment in which their skills and knowledge are put into its optimum use.

Back then, there were parents, even now, there are parents who tend to restrict their child from playing video games in which they think have negative effects towards the child’s development. Well, think again. Still thinking hard?

If one can learn Japanese just through playing video games which requires him to understand the words in Japanese, why not we make this applicable in learning English?

Find a suitable game, innovate, plan, and integrate. Four simple steps- remarkable outcomes.

Overview of the game

Digimon world 3

Digimon World series was first introduced in 2002 and Digimon World 3 is the third instalment of this famous series. This game is fashioned by Bandai for the Playstation and and pc.

As you logged in, your character will be set to a child named Junior who enters an online virtual reality called “digimon online”. Once you’ve arrived, you and your friends will be trapped inside the game by a terrorist.

Later, after the terrorist announcement, you will be asked again to make a decision in picking up your digimons as your partners to brace yourself into the wild world of digital world. Here, the stage by stage target and accomplishment of the game will be told.

Activities during this lesson:

Completing this game requires students to be quite proficient in English language as they shall need the language  knowledge in order to understand the storyline. The language used is quite simple as this game is meant for children between the age of 10 to 16.

For this particular purpose, this lesson is designed for year 5 intermediate to advance learners. These are the suggested activities that can be integrated with the playing of the game digimon world 3:

  1. Play the game. Students will be given at most 2 days to complete the first stage. (This game will be played stage by stage)
  2. Share experience (orally). After completing the first stage, teacher will conduct one session where students are required to share their experience while encountering the first stage. They are expected to include such elements:

–          Types of Digimons they have chosen. (varies according to packs chosen)

–          Why they chose the Digimons – state the characteristics as well as advantage and disadvantage. (The characteristics of each Digimon are stated in the game)

–          What did they encounter in stage 1. (e.g. who has they defeated)

  1. Write a summary. Students are required to write a summary of around 60 words for each stage. In addition to the storyline, they are also expected to include types of Digimon they have chosen for each stage, the advantage and disadvantage as well as comparisons between each Digimon.

 

HAVE FUN!!!!

Leave a comment